It didn’t take long until I learned that the puzzles were often based on the box swapping principle. One or more yellow devices could then be picked up and placed to jam any of these three hurdles. These areas had puzzles that typically involved floating balls mines (that exploded when getting near), machine gun turrets (waving a lot of red detection lasers around like crazy), and blue force fields. The small puzzle areas, each contained behind a resetting magenta force field, led to a small “Tetris”-piece at the end. Using the same type of level design and even the fast walk and sprint speeds seemed a bit lazy to begin with, but it looked good and ran very smoothly in 4K resolution on my five year old PC.Įlohim, a narrative voice, bid me welcome to puzzles that might eventually lead to eternal life. This was not too surprising as it’s the same developer. Playing as a robot in first person, I was spawned in environmental ruins that looked like the perfect home for Serious Sam. It has actually much more in common with the Portal series, spawning and moving stuff in small areas to get the sigil. I’ve had it a long time in my backlog with comments about it being sort of a spiritual sibling to The Witness, but that’s not quite warranted. Groan.īut other than that, I actually liked a lot about it. Also, I’ve heard a rumor that there’s a countdown in the end. It’s quite long – about 15-30 hours depending on your puzzle fu – and I’ve decided that the game is too samey to warrant completing. I’ve played a couple of hours of this first person puzzle game. Developer: Croteam | Released: 2014 | Genre: Puzzle, First Person March 4, 2020
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